MW3 Beta

They got us good, just as we thought there was no yearly Call of Duty release along comes Modern Warfare 3 and it’s already playable through a pre-order beta. So how is it?

Whether having to pre-order to play a beta or get early access to content is fair it’s certainly an industry standard practice at this point, and Call of Duty has been pulling every trick in the book for some time now…

MW3 Price
Can’t say I’d ever get sick of seeing this man though <3

So the MW3 Beta is now available to play, and I’ll be going over the changes and returning features coming to the game so you know what to roughly expect when you load up.

Returning:

  • Map voting (why did this ever get cut?)
  • Classic mini map (red dots appear when you fire unsuppressed, who’d have thought?)
  • Dead Silence (in a fashion)
  • Classic remastered maps (was this supposed to be DLC? Makes you think)
  • Ground War (the new map is actually quite good)
  • Gunsmith (weapon customisation is cool and all but balancing is key)
MW3 Ghost
Glad this boy is returning ngl…

Changes:

  • Perks are now equipment (gloves, boots & gear) and don’t have to charge during gameplay
  • Time to kill is slower than in MW2 (feels okay but some adjustment will be needed)
  • Gameplay is faster and less campy (I’m still not a big fan of all the crazy movement)
  • Graphical feedback when getting headshots (feels quite nice)
  • Tactical aim (allowing to toggle ADS) for better movement but sacrifices precision
  • Battle Rage is now tactical equipment rather than a field upgrade
  • We’ve also seen ‘after market parts’ which seem to change weapons entirely. Though these changes have me slightly concerned about balance as the guns from MW2 are being integrated into the game at launch.

Hopeful changes:

  • The thick skill-based matchmaking needs toning down still (we can hope)
  • Spawns (they’re not great at the minute – chaotic middle of the map ‘revenge spawns’ will always be worse than predictable ‘safe’ spawns as these are better for map flow)

Overall the MW3 Beta is a mixed bag for me. Expectations were low and it does feel like an improvement from MW2’s (2022) multiplayer, but at the same time it feels lazy as there are no new maps at launch, even if the old Modern Warfare 2 maps are classics. Something tells me that the article I wrote last year on MW2’s Beta will share a lot similarities with this one, at least the developers seem to be listening to community feedback.

Let’s see how the DMZ style Zombies (MWZ) and the new Warzone map Urzikstan plays when the game launches on November 10th.


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By James

TryRolling's resident PlayStation fanboy, James plays more or less anything, as long as it includes robots, guns & 90s cartoon mascots.

2 thought on “Modern Warfare 3 (2023) Beta impressions”
  1. This is easily the shittiest beta in recent years. The game offers nothing new or refreshing. It plays like a black ops on a MW engine. These two companies that COD uses need to break off and do their own thing. Each year a group of gamers is ostracized for a year because of the completely different gameplay styles they introduce.

    No matter the style you prefer, this game looks horrendous. This games graphics would look great if it were ten years ago. But it’s a huge step back from MW2. These developers were so incredibly lazy that they gave us old maps, which we all wanted but not in the beta. Show us what you’ve been working on, release the new stuff and show us the old maps after the release.

    The guns are atrocious. Zero recoil, they all sound and fire the same. The only one that is different are the shotguns. It’s truly embarrassing. Let alone the $100 price tag for the vault edition with some of the ugliest skins I’ve ever seen. This game thus far is boring, repetitive, ugly, and plays like a 2009 FPS. No invocation. These developers need to be slapped.

    The only reason why I haven’t requested a refund is I’m hoping for a decent zombies. Horribly disappointing so far. 2/10 overall.

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