Want to be able to get better at Call of Duty: WW2’s Multiplayer? Of course you do, so here are some helpful tips for sorting out your classes, whatever your level may be. This WW2 class guide is designed to help both new players get into the game, and also Call of Duty veterans who may be confused at the change up to the class system.
Some may argue that in many Call of Duty games there are guns that perform, well, better than others. This may be true, although Sledgehammer Games have learnt from past mistakes (insert Bal of Duty joke here), and have done a decent job balancing both the weapons and map design, so that many styles of play are viable. The studio is also in the process of patching the game as well to try and make it more balanced, with both guns and Basic Training being looked at.
Naturally, submachine guns (SMG) and rifles are go-to options, however, in WW2 there are many long lines of sight, so a light machine gun (LMG), or a sniper rifle, may better the better choice. This is especially noticeable in the War game mode when it comes to suppressing enemies so that they don’t, for example, repair the bridge in Operation Breakout.
Divisions are new to Call of Duty: WW2 and act as subclasses. These are; Infantry (an all-rounder good with rifles), Airborne (small machine guns), Armored (heavy weaponry), Mountain (sniper rifles), and Expeditionary (shotguns). These Divisions also have special skills that can be unlocked and essentially act as perks. The starting abilities include things like a rifle bayonet for the Infantry Division and an LMG bipod for Armored.
Use Divisions to complement the gun that you have, for instance, there is little point in using Expeditionary (bonus gives incendiary shotgun rounds) with a rifle as you don’t really get the full benefit (unless you like resupplying your grenades). This is not always the case, however, as many players use a mix. This could be, for example, an SMG with the Mountain Division, which when fully progressed in, enables the player to have silent footsteps. The trade off here though, is that the player would then be unable to make use of Airborne abilities such as the attachable suppressor.
Picking your perks
Perks, or rather ‘Basic Training’, work differently in Call of Duty: WW2 as opposed to the other games in the series (with the exception of Ghosts, as you could choose in excess of 10 perks). In many of the more well-known games such as Modern Warfare and Black Ops the player could pick three perks, whereas in WW2 you are only able to select one per class. This may seem odd considering there are plenty to choose from, however, for the first time since Pro Perks players can advance in Division Training, allowing you to obtain more skills for your class. This, combined with Basic Training as explained above, allows for effective class setups.
The effectiveness of Basic Training depends on which class you use it on. For instance, Lookout, which enables players to locate enemies from a greater distance, as well has have increased map coverage, would work best on a class geared around a sniper rifle, which in turn benefits from using the Mountain Division.
Top-tier Basic Training includes; Hustle, which enables you to reload faster and while sprinting, allowing for easier kill chains, Gunslinger, fire weapons while sprinting and diving, and Primed, which allows for an extra attachment and reduced flinch. The other Basic Training perks do offer nice benefits however, such as being able to equip two primary weapons, scavenge bullets, receive less explosive damage, or equip a launcher.
See you on the front line
The trick to doing well in WW2’s Multiplayer is to make classes that simply offer you an advantage. This is achieved by picking a Division that works well with the weapon that you want to use, and supporting that with a suitable Basic Training perk and equipment. Though a BAR or an STG wouldn’t hurt.